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Chapter 0 – The World of Aetherion

In the age of Evol and blades, the world of Aetherion stands divided yet bound by one force — the soul's second nature. Across its sprawling lands and vast seas lie three great continents, each ruled by its own kingdoms, guided by ancient guilds, and shadowed by forgotten truths.

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🌍 The Three Continents

🛡️ 1. Galdorik – The Continent of Steel and Oaths

Galdorik, the heart of continental politics and war, is a land of harsh mountains, ancient battlefields, and towering citadels. It is home to three major nations, constantly at odds, yet united in a fragile peace under the oversight of the continent's mightiest guild.

🏰 Powerful Nations:

Velharad Empire – The largest, ruled by an iron-blooded emperor and a court of nobles obsessed with hierarchy and bloodline.

Cindale Republic – Known for its knight orders and merchant power; a mix of innovation and tradition.

Azurin Theocracy – A land where Evol is treated as divine will; governed by a holy council and priest-kings.

⚔️ Main Guild – Craezent Watch

Formed after the last continental war, it maintains balance by overpowering even the strongest armies.

Craezent Sanctum Academy trains the most elite Evol users and Warden Generals.

Known for its legendary figures: Sun Emperor Solarex, Sea Emperor Thalvion, and Crescent Emperor Kael.

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🍃 2. Matadria – The Wildroot Continent

Shrouded in endless forests, broken mountains, and ancient ruins, Matadria is a land still breathing with the will of the world itself. The people here follow the old ways, and even kings fear the deepwood spirits.

🌳 Powerful Nations:

Verdelorne – A beast-taming kingdom led by druid-queens and shamans.

Gravemark Hold – Militarized mountain clans guarding the tombs of old gods.

Ilaenor Dominion – Elven nobility and spellcrafters dwell here, rulers of elemental strongholds.

🌿 Main Guild – Iriowood Covenant

Founded by the first treeborn Evol user.

They make pacts with elemental spirits and beasts.

Their warriors are known as Verdant Wardens, wearing living armor.

Secretive and proud, they distrust both outsiders and technology.

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🔮 3. Freswynn – The Shimmering Expanse

Across the Mirror Sea lies Freswynn, a continent of innovation, oceans, floating islands, and forgotten time. Unlike the others, it embraces ancient technology fused with magic. Its people often value knowledge over nobility.

⚓ Powerful Nations:

Selvaren Alliance – A republic of skyship cities governed by mage-lords and scholars.

Nythral Depths – Undersea elf dominions that rarely meddle in surface affairs.

Tarnspire Crown – A human naval monarchy obsessed with reclaiming the secrets of time.

🌀 Main Guild – Chronospire Union

A guild floating above the sea, housed in the Chronospire, a tower that pierces the clouds.

They experiment with temporal Evol, dreaming of mastering destiny itself.

Their trials are said to send minds through past regrets and future sins.

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☠️ The Hidden Threat – Organization: Umbra Manus

> "When fate is defied, we remain."

In the shadow of the world, a cult moves behind the curtains: Umbra Manus – "The Shadow Hand."

Origin unknown, but their agents appear in all three continents.

Their goal: To awaken the lost Sixth Stage of Evol — a power that transcends all emotion and mortality.

They manipulate kings, abduct academy students, and steal Evol cores.

Each member hides behind a theatrical mask and a code name, based on extinct stars.

They believe the world is too broken to save — and must be reset.

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🗺️ Final Words

Three continents.

Three guilds.

Three emperors.

And one coming storm.

As peace trembles beneath false alliances and rising Evol awakenings, the fire that will reshape the world burns quietly… within those brave enough to wield their truth.

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