Part 1: Level System
When I woke up from fainting, I saw my name—and something I'd call "Stats."
When I looked at it, I honestly thought I was hallucinating. I tried rubbing my eyes, but nothing changed—it was still there. I looked away, but it followed me. I tried touching it, and it started glitching like it was going to shatter into a thousand pieces.
Then it returned to normal. I repeated it a few times. "It's not working," I said.
So I just thought, "Alright, shut off."
A few seconds later, it disappeared.
"Huh? It vanished right after I said that?"
It took me a few seconds to process. Just to test, I thought "Open," and the thing reappeared.
"…Wow."
I tried to control it with my mind, like Jin-Woo from Solo Leveling. To my surprise, it worked. I imagined swiping, and suddenly I moved to a new screen with different info—my personal data.
Wait—15 out of ??? mana? Is that a lot? Or a little? Well, I'll be able to increase it. My total power is 77… not sure if that's high, but with that many weak stats, it can't be good. Honestly, G- is never a good sign.
Anyway—Completed Missions? Please don't teleport me somewhere in my sleep and get me eaten by a dragon.
- Daily Missions -
Well, of course, right?
It's just like Saitama's training.
But in a world where magic exists… could I really get stronger through this? If Jin-Woo became a Monarch through daily missions, could I become one too? I doubt it. Monarchs and gods probably don't exist here.
But… is this system normal? Do others have it too?
"Maybe I should stop calling it 'this thing.'" If I'm the only one who has it, then I need to make the most of it.
And since most isekai stories involve a system, it wouldn't be too surprising. Still, if I'm the only one, this feels like a cheat. Using it alone would be a blessing.
Anyway, I've got 3:37:23 left to complete the mission. What happens if I don't? In Solo Leveling, skipping a mission would send you to a desert full of giant monsters. But here, there are two missions.
Honestly, I'd rather not find out what the punishment is. Best to just do the daily quest.
Part 2: Daily Mission
100 push-ups ✔️100 sit-ups ✔️100 squats ✔️10 km run ✔️
I finished the 10 km with just 4 seconds to spare. I waited until my whole family was asleep. Well, except for Lilia, so I escaped through the window.
I stuffed my pillow and another one under a blanket to make it look like I was still there.
When I got back, even though I was exhausted, I finished off my mana with magic and trained using fire spells.
That's how every day went.
Part 3: Magic Classification
Magic is classified into 7 ranks:
[Elementary, Intermediate, Advanced, Saint, King, Emperor, God]
It's said that educated mages can typically reach Advanced level, while the rest fall between Elementary and Intermediate.
According to the book, those who can use Saint-level magic are about 1 in 10,000.
I wanted to know more about the Saint level, but the book only covered up to Advanced.
These are the basic water spells recorded:
Water Bullet: A small water projectile.
Water Wall: Water rises from the ground to form a barrier.
Water Arrow: A water arrow that can be fired up to 20 meters.
Ice Strike: Uses ice to hit the opponent.
Ice Weapon: Forms a sword made of ice.
That's the full list.
Part 4: "Speed Kills, Size Intimidates"
I tried everything.
Even though all the spells I practiced were in the elemental category, the amount of mana used varied drastically.
Take Water Bullet, for example: depending on how you cast it, it could cost anywhere from level 2 to level 20. I mostly trained with water spells.
It wouldn't be smart to mess with fire magic and accidentally burn down everything.
Speaking of disasters, I realized that higher temperatures require more mana. For example, high-level ice magic is colder and more demanding.
Whether it's a water bullet or an arrow, the book says it should fire off—but it depends on the user. You have to imagine the spell being released, like separating two drops of water.
The book also emphasized size and speed.
So, I experimented: increasing the mana infused into a spell to boost its speed or size. I focused mainly on speed.
Think about it—if a house-sized water ball hits at high speed, it can destroy an area many times its size. All because of speed. For example, a grain of sand traveling from space at the speed of light could destroy Earth. Not because of size, but force.
Now imagine an arrow moving at a snail's pace… would it still be deadly?
No. It all depends on speed.
An ice arrow traveling at the speed of sound could do more damage than any massive spell. And if you hit a weak spot, even better.
Conclusion:
Speed + Size = destruction of large objects or monsters.
Speed + Accuracy = easy kills + critical damage.
In other terms:
F = m·a(Force = mass × acceleration)
Let's simplify acceleration as speed.
In summary:
Area damage: depends on mass + high speed.
Lethal damage: depends on speed + precision.
Simple, right?
"Speed kills. Size intimidates."